Friday, June 3, 2011

Check out my website!

www.jessicasiu.com is officially up and running! 

I'm so excited. I'll be graduating in 2 weeks! (^_^) I'm on cloud 9. I'll be adding more shots and stills of my portfolio demo so keep your eyes on updates!

Lilly Squared Design - featured me on their Design Blog!

http://lillysquared.blogspot.com/2011/06/something-for-weekend.html




I'm so excited! A big thanks to Lilly Akseth, the design force behind Lilly Squared Design! I appreciate the feature and will definitely add more sketches in my lineup (^_^)v

Wednesday, May 18, 2011

Updated Kraken

Still working away towards Grad... Here's an update of the Kraken. Textures are done and I rigged him quickly so I could pose him cradling his ships.

Friday, May 6, 2011

Just a quick update!


Finished importing all my meshes and textures from Maya to UDK. I'm in the middle of setting up the scene with my meshes. I've added a few lights but will finalize and post soon!

Thursday, April 28, 2011

Graduation Progress

Here's an updated shot of the scenes that will be in my grad reel.

Viewing Order:
1. NYC Subway
2. Church Scene (Low Poly)
3. Kraken

-NYC Subway Scene: I overhauled almost all the UV's on each mesh. I added in additional edges to areas where the lines were too sharp. I created tile-able textures for the walls and floors, added grime maps under objects. I still need to add in an overall grunge (scuffs on the floor) map for the floor. I have a few ambient trash objects that I will populate in the scene. I plan to light this in UDK.





-Low Poly Church Scene (Pardon the checkered texture, I'm in the process of unwrapping the meshes before I sculpt them in Z-brush). Ideally I will add in some grass, dirt, and populate the graves when they are finished. I will create my turntable and lighting in Marmoset.



-Kraken: I've updated my Kraken and Kraken scene with a more accurate Humboldt Squid. I have two ships that I need to break up a bit in the scene. The squid is still in a neutral position. I need to rig it so I can control the arms and have it wrap around the hull of the larger ship and smaller ship. The fishes and rocks still need sculpting and I still need to add in more coral.

Tuesday, September 28, 2010

Summer QTR Update

I've been a busy bee; diving further in to Maya and learning more about working with Z-Brush and Mudbox as an integrated pipeline for my process. Overall I'm happy with the work I produced this quarter. Here's a couple of shots of individual work and collaborative work from this quarter's accomplishments!

First up was an underwater scene of a Kraken (really a hybrid Humboldt Squid...)













Next is a Ode to Coney Island: (I was think Survival Horror for this scene)



My final update of the quarter is a piece where I was the texture artist for a collaborative character.




Credits:
Jessica Siu (Texture Artist)
Joanna Kiech (Character Model first pass)
Stephanie Barns (Character Model - final pass and UV Layouts)

There's a few more characters that I textured, I'll update with more shots at a later date!

Sunday, September 12, 2010

"Tiki Shop"

I recently tried my hands at creating a fictitious store for an art test. I had a lot of fun creating this so I thought I'd share this as a post!



I used Illustrator to create 100% of this image. The test required "vector cartoon art that had bold outlines, moderate-high saturation and flat shapes" for a target market of 16 - 35 yr. women and the theme was focused around a "Hawaiian, tropical island, or Tiki" theme.

Let me know what you think! I'm always open to feedback (^__^)