Tuesday, September 28, 2010

Summer QTR Update

I've been a busy bee; diving further in to Maya and learning more about working with Z-Brush and Mudbox as an integrated pipeline for my process. Overall I'm happy with the work I produced this quarter. Here's a couple of shots of individual work and collaborative work from this quarter's accomplishments!

First up was an underwater scene of a Kraken (really a hybrid Humboldt Squid...)













Next is a Ode to Coney Island: (I was think Survival Horror for this scene)



My final update of the quarter is a piece where I was the texture artist for a collaborative character.




Credits:
Jessica Siu (Texture Artist)
Joanna Kiech (Character Model first pass)
Stephanie Barns (Character Model - final pass and UV Layouts)

There's a few more characters that I textured, I'll update with more shots at a later date!

Sunday, September 12, 2010

"Tiki Shop"

I recently tried my hands at creating a fictitious store for an art test. I had a lot of fun creating this so I thought I'd share this as a post!



I used Illustrator to create 100% of this image. The test required "vector cartoon art that had bold outlines, moderate-high saturation and flat shapes" for a target market of 16 - 35 yr. women and the theme was focused around a "Hawaiian, tropical island, or Tiki" theme.

Let me know what you think! I'm always open to feedback (^__^)

Friday, July 23, 2010

Karmann Ghia Love!


My oh my I've always wanted own one of these. It's Kharmann Ghia and one of these days I'll actually own one! For now I'll have to settle for modeling one to tie me over (^__^)

Though this car needs a little bit more TLC, I'm still happy with my first attempt to model a vehicle! I'm particularly proud of the tire treads!

Thursday, July 22, 2010

Environment Models and Textures














I've been working on two group projects this quarter and last. Here's a few post of the initial rough concepts and the environment models textured!

I'm elated to report that I was assigned as the Senior Artist for the last leg of my Game Prototyping class this quarter!

It's been a while!!!


School's keeping me busy but here's another post! It's another room scene that I modeled using Ambient Occlusion and Mental Ray as a part of the renders for the final scene!