www.jessicasiu.com is officially up and running!
I'm so excited. I'll be graduating in 2 weeks! (^_^) I'm on cloud 9. I'll be adding more shots and stills of my portfolio demo so keep your eyes on updates!
Friday, June 3, 2011
Lilly Squared Design - featured me on their Design Blog!
http://lillysquared.blogspot.com/2011/06/something-for-weekend.html
I'm so excited! A big thanks to Lilly Akseth, the design force behind Lilly Squared Design! I appreciate the feature and will definitely add more sketches in my lineup (^_^)v
I'm so excited! A big thanks to Lilly Akseth, the design force behind Lilly Squared Design! I appreciate the feature and will definitely add more sketches in my lineup (^_^)v
Wednesday, May 18, 2011
Updated Kraken
Still working away towards Grad... Here's an update of the Kraken. Textures are done and I rigged him quickly so I could pose him cradling his ships.
Friday, May 6, 2011
Just a quick update!
Finished importing all my meshes and textures from Maya to UDK. I'm in the middle of setting up the scene with my meshes. I've added a few lights but will finalize and post soon!
Thursday, April 28, 2011
Graduation Progress
Here's an updated shot of the scenes that will be in my grad reel.
Viewing Order:
1. NYC Subway
2. Church Scene (Low Poly)
3. Kraken
-NYC Subway Scene: I overhauled almost all the UV's on each mesh. I added in additional edges to areas where the lines were too sharp. I created tile-able textures for the walls and floors, added grime maps under objects. I still need to add in an overall grunge (scuffs on the floor) map for the floor. I have a few ambient trash objects that I will populate in the scene. I plan to light this in UDK.




-Low Poly Church Scene (Pardon the checkered texture, I'm in the process of unwrapping the meshes before I sculpt them in Z-brush). Ideally I will add in some grass, dirt, and populate the graves when they are finished. I will create my turntable and lighting in Marmoset.


-Kraken: I've updated my Kraken and Kraken scene with a more accurate Humboldt Squid. I have two ships that I need to break up a bit in the scene. The squid is still in a neutral position. I need to rig it so I can control the arms and have it wrap around the hull of the larger ship and smaller ship. The fishes and rocks still need sculpting and I still need to add in more coral.

Viewing Order:
1. NYC Subway
2. Church Scene (Low Poly)
3. Kraken
-NYC Subway Scene: I overhauled almost all the UV's on each mesh. I added in additional edges to areas where the lines were too sharp. I created tile-able textures for the walls and floors, added grime maps under objects. I still need to add in an overall grunge (scuffs on the floor) map for the floor. I have a few ambient trash objects that I will populate in the scene. I plan to light this in UDK.


-Low Poly Church Scene (Pardon the checkered texture, I'm in the process of unwrapping the meshes before I sculpt them in Z-brush). Ideally I will add in some grass, dirt, and populate the graves when they are finished. I will create my turntable and lighting in Marmoset.
-Kraken: I've updated my Kraken and Kraken scene with a more accurate Humboldt Squid. I have two ships that I need to break up a bit in the scene. The squid is still in a neutral position. I need to rig it so I can control the arms and have it wrap around the hull of the larger ship and smaller ship. The fishes and rocks still need sculpting and I still need to add in more coral.

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